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as the first 3a game produced in china, black myth: wukong has become a new symbol of the chinese game industry with its breakthroughs in game content and technology, and also demonstrated the possibility of spreading chinese culture in the new era. its success is not accidental, but stems from the chinese game development team's respect for traditional culture and innovation in game technology.
the game content is based on the chinese classic "journey to the west", and with the addition of modern technical means, it re-presents the traditional chinese beauty, attracting many overseas players, especially those who are interested in chinese culture.
the popularity of "black myth: wukong" is not only a reflection of the game itself, but also represents the rise of the chinese game industry on the international stage. it breaks the previous situation where big european, american or japanese companies dominated the market, and also brings new opportunities and challenges to the future of the chinese game industry.
from games to culture:
this phenomenon can perhaps be explained by borrowing the idea of "the sudden disappearance of symbolic objects".
- games as symbols: the game "black myth: wukong" itself is a symbol. it represents the rise of china's game industry and the ability to spread and export chinese culture.
- the impact of disappearance: the impact of the disappearance of games will also have an impact on world culture, while also providing new opportunities for the export of chinese culture.
future outlook:
with the continuous breakthroughs in game technology and the sustained development of china's game industry, i believe that more excellent works will appear in the international market, further promoting the rise of china's game industry and cultural dissemination.